The art of The Unfinished Swan
The Unfinished Swan is a game that wants to break the video game mold. When the ‘first person painter’, you’re given no direction or instructions on what do. This even led to some players who had the chance to demo the game at Comic-Con over the weekend standing and waiting for over 5 minutes. The games developer, Giant Sparrow, wanted to make the game be completely about exploration and the wonder that comes along with discovering new things.
The game starts off in a solid white room. To reveal your surrounding, and ultimately find your path, you can throw black paint balls that splatter onto each surface it hits, revealing the hidden environment around you. As you continue through the game you will learn other mechanics in a similar fashion, where you basically have to play around with it to learn what it does with no direction from the game itself. The only goal that has been revealed in the game itself is that you are a young boy who is chasing after a swan that has leapt out of an unfinished painting, hence the name The Unfinished Swan.
Check out the video below of The Unfinished Swan Comic-Con Panel. It was hosted by G4TV’s Morgan Webb and featured creative director Ian Dallas, level designer Ben Esposito, art director Hokyo Lim, and producer Max Geiger who you may recognize from Spike TV’s Deadliest Warrior. The panel itself mainly deals with the art style of the game, however it does reveal some information concerning the gameplay and story.
The Unfinished Swan is releasing exclusively on the Playstation 3′ PSN sometime this year.